Category Archives: Gaming

The Demise of the Video Game Review

A few months ago I warned against the holiday video game buying spree.  Since then I ran across this article from BGR.com and this one from Rockpapershotgun.com which gave similar warnings against blindly purchasing games.  The writers of these pieces advise their readers to never pre-order games because it is leading to an unhealthy consumer environment.  I found their perspective to be mostly accurate, but I think that the situation requires a little more clarification, which is why I am addressing it here. Continue reading

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Filed under Gaming, Kurt Klein

Therefore I Geek Podcast Episode 21, 2014 Year In Review

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In which, Tracy and Andrew talk about the WHOLE year in geekdom.  Yes.  The whole year.  Also, we are joined by Kurt Klein, one of our new staff members.  Tracy reveals her favorite numbers, and Andrew (for the first time!) avoids telling an offensive joke.

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Video Game Review: Lords of the Fallen

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Lords of the Fallen is a third-person action/adventure game that is available for PS4, XBoxOne, and PC.  It is comparable in game-play to Dark Souls.  In fact, Lords of the Fallen has garnered a reputation as “Souls lite.”  Yes, they did a lot of heavy leaning on Dark Souls, but Deck 13 was clearly influenced by a smattering of other games that gave this game a different feel altogether. Some elements of the characters came from God of War, and the ornate weapons and armor are similar to designs in World of Warcraft or Diablo.  The castles and snowy mountain setting really reminded me of Skyrim, and the gauntlet pick-up and scattered audio logs that play without pausing the action hearken back to Dead Space. Continue reading

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Filed under Game Reviews, Gaming, Kurt Klein, Reviews

Winter is Coming

Winter is coming.  Fall is upon us and that means a lot of big name games are going to see release next month.  Every year about this time, gamers are in the midst of the fall release schedule.  The big names save their releases for November, so some of the B and C-list titles tend to make good use of the season and plan their releases around them.  Every developer is vying for a piece of the holiday pie in the form of your money.   It should be expected, then, that the games you purchase are whole and complete.  However, digital media have a flexibility that other forms do not.  With the internet at their beck and call, getting a game patch to consumers is very easy to do.  So easy, in fact, that game developers expect consumers to accept the patches as a part of the experience.  This is not a good thing for gamers.

I remember the good old days of gaming.  The days when games came on cartridges, and the internet was just a twinkle in Al Gore’s eye.  Those were the days when arcades had the coolest games, and consoles were in their infancy, but growing fast.  The games produced back then were all self-contained.  The developer had only one cartridge on which to create the game.  They had to work within the memory, storage, and computing capacities of any given system.  The result was a game that had been thoroughly tested, balanced, and de-bugged, because the developer knew that it could not change any part of the game once it was released.  The internet has given the developers leeway to get sloppy and we, the gamers, have allowed them to do so.  People, like electricity, tend towards the path of least resistance. Continue reading

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Filed under Gaming, Kurt Klein