In which our plucky hosts plan to fail by failing to plan and decide to wing it. Tracy talks books that Andrew may never see again, Andrew reminds us that he basically only reads comics in case we forgot the last 80 episodes, and Dude talked about his character dying while the other hosts fantasized it was actually him.
Star Trek Discovery Release Date
Jonathan Strange and Mr. Norrell
The City and the Stars
Mary Shelley changes to Frankenstein
The Third Man
Pokemon Leaf Green
Star Trek Attack Wing
Fantasy Flight Games
Road to Wigan Pier
The gang discusses some geek topics of note this week, beginning with the Pokémon GO phenomenon, which threatens to take over the world. After that, there is a conversation about Frank Cho’s sudden departure from DC Comics. Finally, none of our heroes really enjoyed Ghostbusters for a variety of reasons: Tracy hates Kate McKinnon, Dude takes issue with beefcake, dumb Thor, and Andrew makes the excellent point that if Ghostbusters were a baseball game, the cast were essentially t-ball players. Continue reading
BloodBorne, the long awaited successor to the Demon Souls/Dark Souls line-up developed by From Software and directed by Hidetaka Miyazaki, is a game that lives up to expectations while also changing the formula of its predecessors enough to make it original. It sports a Victorian Gothic theme of experimentation with natural human chemistry and how experimentation with it eventually makes men beasts. It pulls from the era so well that the story narrative—as well as the visual representation—really calls to the popular stories of the 1900s and the curiosity surrounding the changing medical field, exemplified in books such as The Strange Case Dr. Jekyll and Mr. Hyde or Mary Shelley’s Frankenstein. As the player kills more beasts in the game, his clothing gets completely covered in blood. To further the feeling of the lycanthropic, scent is a pervasive concept in the conversations with non-player characters. Continue reading
Nearly everyone who played PC games of any kind in the 1990s and early 2000s has played one of the iterations of SimCity. My first introduction to the game was SimCity 3000, and I spent many happy hours creating multiple cities. I learned pretty quickly that the key to “winning” that game was just to scrape by, barely making ends meet, until the city was old and populated enough to get a multiplex mall. After that, the whole thing was a piece of cake.
A promotional screen shot from EA’s SimCity Buildit website.
Now, EA Games has paired up with Track Twenty to create a mobile version of the game for both IOS and Android devices. The promo picture reminded me a lot of the promos from the Sim games of my childhood (I was addicted to The Sims as well), so I was pretty excited to try this game out. Continue reading