Recently I’ve made a pretty significant change to my life. It was a difficult decision, and it took me quite a while to think everything through. I’m talking, of course, about going all digital with my weekly comic reading. Since I’ve made the switch, I’ve been taking a closer look at the quality of the comic reading apps available, and by far the best one is Comixology.
Monthly Archives: October 2014
It took about fifteen minutes for everyone to gather in crew’s mess. A very brief announcement was made ship-wide that DSF personnel would be boarding the ship, that they were not to be interfered with in any way, and that the crew was required to assemble on the mess deck immediately. No one seemed quite sure what was going on.
Michaels was the last to enter, covered head to toe in a blue-green powder except around his face where he had been wearing goggles and a respirator. “Did I miss anything?” he asked while trying to catch his breath.
“Have a seat, Michaels. We’re just getting started,” Captain Lawrence replied. Michaels found an open seat and plopped down, generating a small dust cloud as he did. It was rare to have the whole crew assembled in one place, even for meals. Typically those not on watch or working would eat as a group, and the rest would grab a meal when they had free time. Not only was the whole crew together now, but they had been joined by a squad of DSF marines, as well as what appeared to be some fleet support personnel. Continue reading
**** SPOILER ALERT *****
This podcast will be discussing plot points which may be considered spoilers. Consider yourselves warned.
In which, Andrew has a conversation with Santana Perez and Andrew Piovane about the hottest comics on the shelves this fall. Of course, Death of Wolverine is the big one, but there is a lot that is happening in the comic book world. There is also a discussion of up-coming comic book movies–especially Marvel’s Age of Ultron. As always, hilarity ensues. Continue reading
Winter is coming. Fall is upon us and that means a lot of big name games are going to see release next month. Every year about this time, gamers are in the midst of the fall release schedule. The big names save their releases for November, so some of the B and C-list titles tend to make good use of the season and plan their releases around them. Every developer is vying for a piece of the holiday pie in the form of your money. It should be expected, then, that the games you purchase are whole and complete. However, digital media have a flexibility that other forms do not. With the internet at their beck and call, getting a game patch to consumers is very easy to do. So easy, in fact, that game developers expect consumers to accept the patches as a part of the experience. This is not a good thing for gamers.
I remember the good old days of gaming. The days when games came on cartridges, and the internet was just a twinkle in Al Gore’s eye. Those were the days when arcades had the coolest games, and consoles were in their infancy, but growing fast. The games produced back then were all self-contained. The developer had only one cartridge on which to create the game. They had to work within the memory, storage, and computing capacities of any given system. The result was a game that had been thoroughly tested, balanced, and de-bugged, because the developer knew that it could not change any part of the game once it was released. The internet has given the developers leeway to get sloppy and we, the gamers, have allowed them to do so. People, like electricity, tend towards the path of least resistance. Continue reading