Tag Archives: Editorial

Confessions of a Geek: Cinematic Influences, Part 2

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Seeing moments like this on the big screen for the first time was amazing!

Much like Andrew, I enjoy movies as escapist entertainment.  I had a very sheltered childhood and didn’t get to watch a lot of movies.  We did not have a TV in our house, and I was never allowed to go to movie theaters.  (This has bemused many of my friends, especially because I don’t associate popcorn, or food in general, with watching movies).  As an adult, I’ve had to catch up on a lot of pop culture references that I just didn’t understand (for instance, I was an adult before I had seen a Disney animated  movie and I still haven’t seen all of them).  I also often don’t have the nostalgic love for poorly made, cult classic movies and shows.

 I’m a little more demanding about consistency and plot than many moviegoers, which drives my movie loving friends a little crazy.  However, there ARE cinematic influences on my life.  Here are a few of them.

  • Disney’s Treasure Island –this was one of the earliest movies that my siblings and I saw.  I was probably around nine or ten.  We reenacted the movie many times in our backyard, using a large cardboard box as a ship.  Our favorite character was Ben Gunn because of a goofy line, “Many’s the long night I’ve dreamed of cheese–toasted, mostly.”  We were too young (and not British enough) to know what toasted cheese was, of course.
  • Buffy the Vampire Slayer—if my mother only knew how many days I would ask to go down the block to spend the afternoon with my friend Alex and her dog… but we were really watching Buffy. That was the beginning of my love of Joss Whedon, although I didn’t know who he was at the time.
  • Pollyanna—this movie was influential not because of its content, but because in my house every movie was compared to it.  It was actually a very perky, overly bright movie about a little girl who was good all the time.  We kids were supposed to look up to Pollyanna as an example, but she was mostly just annoying.
  • NOT The Wizard of Oz—I put this movie in here because it was NOT actually an influence on me.  This was my mother’s favorite movie when she was a child, and she made the fatal mistake of introducing it to her children when they were teenagers.  Of course, we make snarky comments about how cheesy the movie was, which frustrated her quite a bit.
  • The Lord of the Rings—these were the first movies that I properly “geeked out” about.  The Fellowship of the Ring came out when I was fifteen years old.  By this time, even we had the internet, so I was able to follow the process and development of the movies with intense anticipation.  I will never forget sitting for over an hour waiting for our 54k dialup to load the official trailer so that we could watch it in all its glory.
  • Star Wars: Revenge of the Sith—was the first movie I ever saw in a real movie theater.  I was nineteen years old, and was living on my own.  A friend of mine found out that I had never actually been to the cinema and dragged me along.  I enjoyed the experience but thought (and still think) that it was far too loud.

Those are just a few of the movies and TV shows that have had some profound influence on my life.  Mine are more like milestones of development, but even so, they each mark a significant piece of my life.  What movies have influenced you?  Let me know in the comments! -t

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Editorial | Review: Battle of Britain

Today’s mobile game review is on a game called “Battle of Britain,” a shoot-em-up, fighter pilot game.  I was actually really excited when I picked this game out, because I saw it as a chance to redeem myself.  When I was very young, my brother got a really cool PC game for Christmas that involved dog fighting in WWII (the kind with US planes fighting it out with German or Japanese planes over the various theaters of World War Two, not a Michael Vick style RPG).   Every time I tried to play the game, my lack of coordination made the plane run off the end of the aircraft carrier.  I never even got airborne.  This game, I had hoped, was going to let me make up for all of that—at least in my mind.

The upgrades are not that hard to get (at least at first).

The upgrades are not that hard to get (at least at first).

The good news for this game is that it is very easy.  I fired it up, and after the usual explanatory screen rolled, I saw a simple start screen that showed that all my upgradable options were at the beginner level.  I hit the button that was conveniently marked “Take Off” and the battle began.

As soon as the player touches the screen, his aircraft begins firing.  No matter where the screen is touched, the plane will fire bullets.   Apparently, ammo is unlimited, which surprised me.  Touching the plane itself on the screen and moving one’s finger around will control the movement of the plane.  The plane only moves up and down, forward and backward.  I was disappointed to see that movement was arcade style, even though my tablet lacks a joystick.

Screenshot_2014-01-06-00-29-21

The “super power” barometer at the bottom left continues to rise until it is full–then it can be pressed to give the player an extra boost.

Enemy planes enter the screen thick and fast, and have a much wider range of motion.  Each plane shot down leaves behind a medal, which is the currency for upgrades.  It does seem difficult for the player’s plane to actually be shot down, even if it actually crashes into other planes.  This got boring very quickly.

Large, enemy planes occasionally appear and require a little more effort to kill.  Once defeated, they offer various bonus packages, such as wingman fighter planes for the player, or repairs to the plane.

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This large plane went down and left me with a repair for my plane.

The graphics were very plain, and the color scheme was flat.  This was probably intentional to help portray a WWII game, but only further injured a game that had little to recommend it.

Overall, this game was disappointing and pretty boring.  There was very little incentive to proceed past the first level.  On the plus side, the music for the game was rousing and patriotic; but on the minus side, graphics, style of play, and actual missions were very boring.  I would give this game two and a half out of five death stars.2.5 Death Stars

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Editorial |The Silent Character

In the course of writing a novel or a screenplay, authors carefully set up the scene they wish to play out.  In science fiction or fantasy—even more so than in other genres—they create a world, and then populate it with figures that are limited only by the author’s imagination.  However, I submit that in the very best sort of books there is one character that is not created by the author, but is temporarily bound in the world he creates:  the reader.

A book is something like the stage on which a play is performed.  The onlooker sees everything that is going on in the story spread out before him in his mind’s eye.  In a play, the characters can interact with themselves, but they arrange themselves to be visible to the audience as much as possible.  Their gestures are larger than life, their facial expressions more dramatic, and their voices pitched to carry to the unmentioned and usually silent viewers.  Although in most plays the actors never acknowledge the audience, they still consider its response in every action that takes place on stage.

In a good book, the kind that sucks the reader in and completely absorbs him, the same thing happens.  In most of these books, such as Tolkien’s The Hobbit (now a Major Motion Picture), the reader is never directly addressed.  Characters act, interact, and react with each other for the benefit of the audience.  Events are arranged for thrilling suspense.  Action sequences are highlighted, and periods in between them are foreshortened.

Sometimes, although more rarely, the author does directly speak to his readers.  This is usually an aside.  My favorite example of this is from C. S. Lewis in The Lion, the Witch, and the Wardrobe, “”Wherever is this?” said Peter’s voice, sounding tired and pale in the darkness. (I hope you know what I mean by a voice sounding pale.)”  I think I was six years old the first time I read this, and it was a completely novel idea to me (pun entirely intended) to be addressed by an author I already loved and trusted by this point in the book.  However, this style of writing does not happen very often.

Down the beaver hole

Some authors spend more time crafting the story to their audience, such as Piers Anthony.  His world of Xanth is escapist fantasy taken to extremes.  Nearly everything in this fictional universe is designed to be a pun or an inside joke.  The reader is fully engaged as a silent character in his world.  More serious authors tend to make the role of the reader much smaller.  However, even these authors expect the audience to be fully engaged in the story.

In some cases, the author starts off with a good sense of his audience as a silent participant in his world, but then seems to forget their presence, further into the story.  A great example of this is George R. R. Martin’s Song of Ice and Fire series.  The first couple of books read like smooth and beautiful stage productions.  The level of description sets the stage for the reader, without becoming so boring that he skips over large sections.  The action flows at a fluctuating pace:  slowing down during the moments of action and speeding up to skip over slow, boring chains of events, such as Catelyn Stark’s journey to King’s Landing in A Game of Thrones.  In later books, such as A Dance With Dragons, Martin seems to prefer spelling out each and every tiny event, even if it has very little to do with the story.  In cases such as this, I personally feel that extra time in the editing stage of the process is necessary.  (Of course, he doesn’t really have the time for extended editing sessions, but I digress.)

If GRRM doesn’t get the next book out sometime next year… grrmmph mumble mumble…

It seems obvious, then, that the audience to any good story is a silent, third party character which interacts with the world and the characters in it.  When the reader is so enthralled with a book that he or she spends hours or even days after it is closed reliving the events in his imagination, or creating new stories set on the same stage, the author has done his job.

Have you read a book that kept you focused for days, and even made you unwilling to read something else for a little while after you finished it?  Let us know in the comments.  I may even add it to my Reading List of Doom!

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Editorial | When Geek Life Interferes with Real Life

Sooo it is finals week for me, as well as most university students in the United States.  While this is a delightful time for most adults, involving frolicking in virgin snowfall and rushing about in scarves and knit caps, carrying armfuls of packages wrapped in brown paper, for me it mostly involves rushing from one group study meeting to another, and dozing off over study guides.

However, there is one glitch to this idyllic vision of the devoted college student:  I’m a geek.  Sometimes, being a geek interferes with my real life.  For instance, this afternoon I was happily typing away at a bullet-point riddled evaluation of Walzer’s application of just war theory to modern obliteration bombing, when suddenly without my consent, my mouse directed my browser to open a new tab to find out when the new season of Sherlock would air in the US.  (It is January 19th on PBS, if anyone is interested.)  Twenty minutes later, I realized that not only was my study guide not finished, but I was late to a group study meeting. ARGH!!

I feel that Sherlock might have had some excellent insight into the Melian’s dilemma…

Then there was the moment while I, engrossed in determining whether climate change or nuclear weapons in terrorist hands were the greater threat to international security, was interrupted by a message from one of my friends who wished to debate the merits of Fox Mulder as an FBI agent.  I have some very strong opinions on this subject, so of course, there was another hour down the drain.

In order to combat the tendency to lose time in this way, I recently decided to create an incentive system for focusing on schoolwork. I spent an hour writing outlines, and then decided to reward myself with an episode of Supernatural.  Four episodes later, I suddenly realized it was two o’clock in the morning and that I was going to be exhausted in class.

My evening hours seem especially prone to such distractions.  I’ve lost countless hours to A Song of Ice and Fire, or Atomic Robo.  About the only thing that doesn’t waste much of my time is video games—mostly because my lack of coordination causes me to get frustrated and give up long before time becomes an issue.

He’s a TERRIBLE criminal investigator… and I can prove it!!

Geek life spills over into my real life in other ways, too, and it doesn’t translate well either.  My meme references seem to always elicit strange, uncomprehending looks from those around me.  (Currently my favorite is Doge—because the final “wow” always, always makes me laugh out loud.)  Random references to my father, Mr. Maximoff, go unnoticed.  It is a sad, hard life.

Still, I manage to find a balance between surviving in the real world and enjoying my own geekiness.  First of all, I find other geeks who are available to hang out IRL.  Andrew, who writes most of this blog, is always down for a cup of coffee and a trip to one of the local comic book shops.  I have other geeky friends on campus who share my love of crime dramas, comic books, and fantasy.  Some even understand my meme references!!  At the same time, I’ve learned exactly how far I can push the procrastination button.  Sure I can binge on Grimm, X-Files, or Dr. Who sometimes,  but if there is a fifteen page paper due in two days, or it’s 3:00 a.m. and I have class in three hours, I have learned to put my entertainment aside and make sure I take care of my real life responsibilities.

Does your geek life ever spill over into your real life?  How does it happen for you?

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