Category Archives: Reviews

Editorial | Review: Fates

While I was at New York ComicCon, I was fortunate enough to be able to snag several advance copies of some really interesting books.  I am really pleased to be able to review these books before they are available for sale.  Today’s review is Fates, which will go on sale next month.

The cover image and tagline for Lanie Bross’s book were definitely not encouraging.  “There will be no miracles today,” the front cover proclaims.  I opened the book thinking that I was going to read another fairly trite piece of young adult fantasy.  (This is called foreshadowing, and in this case it indicates that the content of the book changed my mind.)

The first couple of chapters were told mostly from the point of view of typical, modern, high school students.  The dialogue is atrocious, and my heart sank.  I was prepared to put the book down.  Then the story seemed to come into its own, and I really started to enjoy it.

Corinthe, the main character, was a Fate, once upon a time.  She made a mistake while doing her job one day, and her punishment was to leave her Eden-esque home in Pyralis (in an alternate dimension) and walk the earth.  She is now an Executor, tasked with carrying out assignments to make sure that humans’ fates proceed according to plan.

The other protagonist, Lucas Kaller, is a human who has been forced to grow up too soon.  His home life fell apart after his mother left the family, and his dad retreated inside himself.  His sister turned to drugs, and Luc was left to keep the pair of them alive, if not functional.

In opposition to the orderliness of the Fates and the current system, a group that call themselves Free Radicals roam between worlds and attempt to bring chaos to all dimensions.

The plotline of Fates is fairly straightforward, with few surprises for the experienced reader.  The heroes go on a quest, feel a strange attraction for one another, and fall in love.  However, the quest itself has some unique twists—Corinthe seeks redemption, while Lucas seeks something else entirely—and the final act of this book is not at all what I expected from fluffy YA fiction.

The setting of this world was well created.  Most of the scenes set on Earth feel like a depiction of a yuppy, California city.  The secondary characters aren’t quite as fleshed out as I would like, but the primary characters are very bright and lifelike.  It is easy to empathize with them.  The prose is simple; the vocabulary is light and pleasing.  I appreciated that the dialogue matured quite a bit once I got through the first few scenes of high schoolers interacting.

Fates caught me by surprise and made me change my initial judgment.  I liked Corinthe a lot by the end.  It certainly is not a classic piece of fiction, but it is very enjoyable, light reading.

This book goes on sale on February 11, and will be available in hardback and e-book form.  I would say that it is worth buying at the e-book price.  Therefore I Geek’s rating is three and a half out of five Death Stars.3.5 Death Stars

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Filed under Book Reviews, Books, Editorial, Tracy Gronewold

Editorial | Review: Battle of Britain

Today’s mobile game review is on a game called “Battle of Britain,” a shoot-em-up, fighter pilot game.  I was actually really excited when I picked this game out, because I saw it as a chance to redeem myself.  When I was very young, my brother got a really cool PC game for Christmas that involved dog fighting in WWII (the kind with US planes fighting it out with German or Japanese planes over the various theaters of World War Two, not a Michael Vick style RPG).   Every time I tried to play the game, my lack of coordination made the plane run off the end of the aircraft carrier.  I never even got airborne.  This game, I had hoped, was going to let me make up for all of that—at least in my mind.

The upgrades are not that hard to get (at least at first).

The upgrades are not that hard to get (at least at first).

The good news for this game is that it is very easy.  I fired it up, and after the usual explanatory screen rolled, I saw a simple start screen that showed that all my upgradable options were at the beginner level.  I hit the button that was conveniently marked “Take Off” and the battle began.

As soon as the player touches the screen, his aircraft begins firing.  No matter where the screen is touched, the plane will fire bullets.   Apparently, ammo is unlimited, which surprised me.  Touching the plane itself on the screen and moving one’s finger around will control the movement of the plane.  The plane only moves up and down, forward and backward.  I was disappointed to see that movement was arcade style, even though my tablet lacks a joystick.

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The “super power” barometer at the bottom left continues to rise until it is full–then it can be pressed to give the player an extra boost.

Enemy planes enter the screen thick and fast, and have a much wider range of motion.  Each plane shot down leaves behind a medal, which is the currency for upgrades.  It does seem difficult for the player’s plane to actually be shot down, even if it actually crashes into other planes.  This got boring very quickly.

Large, enemy planes occasionally appear and require a little more effort to kill.  Once defeated, they offer various bonus packages, such as wingman fighter planes for the player, or repairs to the plane.

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This large plane went down and left me with a repair for my plane.

The graphics were very plain, and the color scheme was flat.  This was probably intentional to help portray a WWII game, but only further injured a game that had little to recommend it.

Overall, this game was disappointing and pretty boring.  There was very little incentive to proceed past the first level.  On the plus side, the music for the game was rousing and patriotic; but on the minus side, graphics, style of play, and actual missions were very boring.  I would give this game two and a half out of five death stars.2.5 Death Stars

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Filed under Editorial, Game Reviews, Gaming

Review: 47 Ronin

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I love samurai movies. I own the Criterion Collection edition of several of Kurosawa’s major works and they are among the prized pieces of my movie collection. With this in mind I went to see 47 Ronin. Despite claims that it was done in the same tradition as Kurosawa, I had no expectations that 47 Ronin would live up to that. All I was really hoping for was a faithful, artistic retelling of the Japanese legend. What I got was a disappointing mess. At almost every turn 47 Ronin managed to do the wrong thing.

The original legend of the forty-seven ronin is a classic Japanese tale about forty-seven masterless samurai lead by Oishi who avenge their master’s death. Their master, Lord Asano, had been goaded into attacking a court official, Kira, in Edo Castle over a perceived slight. Assaulting a court official was a grave crime and the master was forced to commit ritual suicide. Forty-seven of the disgraced master’s samurai vowed to avenge their master and waited two years to fulfill their promise. After completing their mission, they turned themselves in and were also required to commit suicide, an unfortunate but honorable end to their quest. The story has become an example of the best that the samurai culture has to offer; honor, duty and loyalty.

Japanese woodblock print of the forty-seven samurai

Japanese woodblock print of the forty-seven samurai.

The witch, played by Rinko Kikuchi, was a very bizarre and frequently creepy addition.  According to this movie, she placed Lord Asano (Min Tanaka) under a spell, which is what made him attack Lord Kira (Tadanobu Asano) with whom she is in league; rather than the original story plot in which Kira goads him into it.  The whole idea comes across as somewhat forced and unnecessary. There also was a big deal made of her eyes, which have Heterochromia iridum (fancy name for her eyes being different colors). While this was an interesting little touch, the movie spent considerable screen time on close-ups of her face, trying to show off this feature but without any real explanation. Do all witches have eyes like this? I’m fairly certain the answer is no. Even when she transformed into animals (all of which were pretty awful looking CGI) they still had the two-toned eyes.  She comes across as creepy.  She’s not spooky, Stephen King kind of creepy, but more like the “I need adult supervision” kind of creepy. One scene in particular between the witch and Mika (Kô Shibasaki) was both creepy and bizarrely sexual and just made me mildly uncomfortable.

It's the eyes.

It’s the eyes.

Hands down the biggest problem with this movie was of course Kai, the half-breed, played by none other than Keanu Reeves. /Sigh/ I’m almost at a loss of where to begin, but I think I’ll start with the character himself. Into this entirely Japanese cast the film makers dropped a half white, half Japanese character who was apparently trained by demons as a child to be a killer. He then escapes, is found by Lord Asano, and raised by the lord.  However, he was forced to live outside the lord’s house in a hut (Japanese xenophobia prevented him from being an equal).  Of course, the lord’s daughter Mika doesn’t care and becomes Kai’s companion.

Finally when Kai is grown up and the witch shows up with Lord Kira, he is the only one who can tell she’s a witch (apparently because he was raised by demons). I swear I’m not making up any of this, and in fact I’m leaving some of it out. It’s a mix of ridiculous and cliché that I could not have come up with after a week-long bender. I get why the studio would want to have included a white character, as there are not many big name Japanese actors, but to then add in all of this other crazy stuff just confuses the hell out of me. As for Keanu himself, he won’t be winning any awards for this performance, except for maybe a Razzy.  Reeves spent most of the film mumbling out dialogue and then staring blankly at either the camera or his fellow cast members.

This is about as emotional as he gets.

This is about as emotional as he gets.

For a movie that claimed to be the successor to Akira Kurosawa’s work, it falls spectacularly short of that high mark. The scale of the movie was probably the only element that came anywhere near it.  Kurosawa was capable of massive scenes, such as those in the movie Ran.  In this movie there were a couple of shots in which I could see that the film makers had done at least a little of their homework. These however were the only glimmers of hope, and the overwhelming majority were in the first thirty minutes of the movie.

When it comes to Japanese culture, however, the film makers were less than studious. Frequently, characters spoke out of turn or insinuated themselves into situations in ways that would have been unacceptable in Japanese society. There were also issues from time to time with the sword choreography. At times the fighting was much more of a western style as opposed to a Japanese style, using stabs and thrusts with a sword that isn’t designed for those kinds of moves. If it weren’t for the costumes, there were several times that I would have forgotten this story takes place in feudal Japan. Even the costumes often looked cheap and not in keeping with the standards that Kurosawa set for movies of this type.

Overall this movie was just a mess. While I didn’t feel like my money was wasted, I certainly cannot recommend this movie to anyone. If someone out there would like to make a movie about the forty-seven ronin that is really good, I encourage you to make it quickly so that we can all forget about this one.  I give it one Death Star.

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Filed under Andrew Hales, Movie Reviews, Movies

Editorial | Review: Nun Attack Run & Gun

For today’s mobile game review, I went to the Google Play Store’s holiday sale.  There I found a plethora of games and at that point the hard part was choosing just one.  I found a holiday game called Nun Attack: Run & Gun which looked interesting and had a controversial name—double win, in my opinion.  This is just running game with the gun element added for some fun.

It's funny because nuns are usually pacifists

It’s funny because nuns are usually pacifist

First off, this game is cute and fun.  The graphics are a little edgy, but it works in the setting.  Players get to choose a nun, which is Rosy, a tall, leggy young lady with an eye patch and a semiautomatic rifle, by default at first.  Other nuns can be unlocked later in the game.

The object of the game is to run and gather coins (much like the oh-so-boring Temple Run), but is made more interesting by the addition of skeletons, werewolves, and zombies, which all want a piece of nun.

I wonder how Rosy lost her eye.

I wonder how Rosy lost her eye.

The controls are fairly easy, considering the lack of physical buttons to work with.  Up and down buttons on the left allow Rosy to jump or slide to gather coins and avoid spinning skill saw blades and other deadly objects.  The button on the right allows Rosy to fire her rifle at the evil creatures who wish to prevent her holy work.

As with most mobile games, this game relies on in-game purchases for revenue.  Fortunately, it appears that jewels/diamonds are only used for free revivals (pun intended) for the nuns.  Unlike many games where jewels are required for leveling up, it would appear that it is unnecessary to spend money in this game to fully enjoy it.  Most upgrades to weaponry, etc, are purchased with coins, which are earned in gameplay.  That’s a huge plus for someone like me.   It’s also nice that these coins are generously distributed.  From time to time, the nun will run into a portal, which will take her through a strange rip in the space-time continuum which for whatever reason has been filled with coins.

Screenshot_2013-12-23-10-37-43There are a few things that do get in the way of a perfectly smooth playing experience.  The nuns do not seem to have a very long life span.  I would have preferred that my character could survive a few attacks before she fell on her face and literally bit the dust.

Another big problem for me is that just as the nun starts her run, a popup screen listing the available power-ups appears and stays there until it is manually closed.  This requires me to move my hands away from the important buttons at the bottom of the screen, which is very scary.

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Go away! I’m trying to run.

Lastly, it is both distracting and difficult to find out what the objectives are for each level.  They appear in small black bars at the bottom of the screen during actual gameplay and are not listed anywhere else in the game.  I can either ignore them completely and hope to accidentally achieve them; or I can stare at the bottom of the screen and wait for them to appear, and potentially allow my nun to run into something deadly.

This is really just a run and shoot game—not that the astute player would gather anything different from its name.  I enjoyed playing it, and it gave me a nice chance to take out my anger from my seasonal retail job (Yell at me because you don’t have a coupon for your purchase, will you? Take that, skeletons!!!!).  The game is available in the Google Play Store and in the iTunes App Store.  All things considered, I give it four out of five death stars.

4 Death Stars

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Filed under Editorial, Game Reviews, Gaming