Category Archives: Game Reviews

Editorial | Review: Clash of Clans

So today on my desk I have the screen shots from a game called Clash of Clans.  Supercell, the game’s developer, describes this as “an epic combat strategy game” and today I’ll tell you if this description is accurate.

Stop trying to manipulate me, lady!

Stop trying to manipulate me, lady!

Upon downloading the game for the first time, I got the usual barrage of tutorials, which as in most games want the player to build the rudiments of their basic home-base structure, in this case a village.  The game will insist that the player use gems to speed up the process of building, but these will be hard to come by later in the game without making in app purchases with real money, so I advise against using gems, and just waiting out the thirty seconds it takes to create a Builder’s Hut.  Players do receive gems as a reward for completing the challenges in the Challenge Menu, but they are few and far between.

Initial setup is pretty fun.  It’s nice to learn what all the different buildings do.  The rules and gameplay are very generic.  Gold, which the player accumulates from mines, and Elixir, which accumulates from elixir pumps, are used to purchase and build structures, defensive weapons, and warriors.  Gems are used primarily to speed things up.

The first structure is the Builder’s Hut.  Each hut houses one builder, and each builder can work on one project at a time.  Builders are required for each new structure and to upgrade existing structures.  I currently have two Builder’s Huts so I can only build or upgrade two structures at a time.  (I should mention here that Builder’s Huts are the only structures that require gems for purchase—this can get annoying.)

Help! Not enough wall!

Help! Not enough wall!

Defensive weapons can be purchased for gold.  At first, players only have access to a few defensive items:  an archer tower, a cannon, and a few units of wall.  As they level up and upgrade the Town Hall, they gain access to more types weapons and in greater numbers.

Offensive warriors are purchased with Elixir points.  In order to have warriors, the player must set up barracks to train them, and army camps to house them.  Leveling up the barracks unlocks new types of warriors, and leveling up the army camp allows the player to store more warriors at a time.  In later levels, players can purchase the laboratory which, for a fee, will allow them to upgrade their warriors’ abilities.

Players can attack other fortresses in either of two ways.  They can attack a goblin camp on the map, which results in a small gain of gold and elixir (provided their army wins).  Alternatively, they may attack another player’s fortress.  If I attack another player and destroy his village, he is automatically given a shield for a number of hours corresponding to the amount of damage I do to his village—up to sixteen hours for 100% destruction.  While the shield is in place, no one can attack him again.

Purchase menu

Purchase menu

After a few levels, players can save enough money to rebuild the Clan Castle, and then join a Clan or create their own.  Clans tend to be groups of similar ranking players.  I personally dislike the social aspect of games like this, so I don’t really like this feature.  One perk of joining a clan, however, is the donation of troops to players in need.

All in all this is a fun game at first.  I am playing on a tablet, and there is ample room to tap and move.  Unfortunately, after level fifteen or thereabouts, I became trapped in a cycle of being beaten up by larger clans, saving up money while I had a shield in place, and still being short of the amount needed to upgrade my defenses before the shield ran out and I was attacked and my gold and elixir stolen.

My current fortress

My current fortress

There are huge in-game rewards for continuing on past level nineteen, where I currently am, but I am getting bored with the game and may not continue to play at all.  This game is free on iOS and Android devices.  I give it three and a half Death Stars, because it couldn’t hold my attention for more than two weeks.3.5 Death Stars

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Editorial | Review: Battle of Britain

Today’s mobile game review is on a game called “Battle of Britain,” a shoot-em-up, fighter pilot game.  I was actually really excited when I picked this game out, because I saw it as a chance to redeem myself.  When I was very young, my brother got a really cool PC game for Christmas that involved dog fighting in WWII (the kind with US planes fighting it out with German or Japanese planes over the various theaters of World War Two, not a Michael Vick style RPG).   Every time I tried to play the game, my lack of coordination made the plane run off the end of the aircraft carrier.  I never even got airborne.  This game, I had hoped, was going to let me make up for all of that—at least in my mind.

The upgrades are not that hard to get (at least at first).

The upgrades are not that hard to get (at least at first).

The good news for this game is that it is very easy.  I fired it up, and after the usual explanatory screen rolled, I saw a simple start screen that showed that all my upgradable options were at the beginner level.  I hit the button that was conveniently marked “Take Off” and the battle began.

As soon as the player touches the screen, his aircraft begins firing.  No matter where the screen is touched, the plane will fire bullets.   Apparently, ammo is unlimited, which surprised me.  Touching the plane itself on the screen and moving one’s finger around will control the movement of the plane.  The plane only moves up and down, forward and backward.  I was disappointed to see that movement was arcade style, even though my tablet lacks a joystick.

Screenshot_2014-01-06-00-29-21

The “super power” barometer at the bottom left continues to rise until it is full–then it can be pressed to give the player an extra boost.

Enemy planes enter the screen thick and fast, and have a much wider range of motion.  Each plane shot down leaves behind a medal, which is the currency for upgrades.  It does seem difficult for the player’s plane to actually be shot down, even if it actually crashes into other planes.  This got boring very quickly.

Large, enemy planes occasionally appear and require a little more effort to kill.  Once defeated, they offer various bonus packages, such as wingman fighter planes for the player, or repairs to the plane.

Screenshot_2014-01-06-00-32-21

This large plane went down and left me with a repair for my plane.

The graphics were very plain, and the color scheme was flat.  This was probably intentional to help portray a WWII game, but only further injured a game that had little to recommend it.

Overall, this game was disappointing and pretty boring.  There was very little incentive to proceed past the first level.  On the plus side, the music for the game was rousing and patriotic; but on the minus side, graphics, style of play, and actual missions were very boring.  I would give this game two and a half out of five death stars.2.5 Death Stars

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Editorial | Review: Nun Attack Run & Gun

For today’s mobile game review, I went to the Google Play Store’s holiday sale.  There I found a plethora of games and at that point the hard part was choosing just one.  I found a holiday game called Nun Attack: Run & Gun which looked interesting and had a controversial name—double win, in my opinion.  This is just running game with the gun element added for some fun.

It's funny because nuns are usually pacifists

It’s funny because nuns are usually pacifist

First off, this game is cute and fun.  The graphics are a little edgy, but it works in the setting.  Players get to choose a nun, which is Rosy, a tall, leggy young lady with an eye patch and a semiautomatic rifle, by default at first.  Other nuns can be unlocked later in the game.

The object of the game is to run and gather coins (much like the oh-so-boring Temple Run), but is made more interesting by the addition of skeletons, werewolves, and zombies, which all want a piece of nun.

I wonder how Rosy lost her eye.

I wonder how Rosy lost her eye.

The controls are fairly easy, considering the lack of physical buttons to work with.  Up and down buttons on the left allow Rosy to jump or slide to gather coins and avoid spinning skill saw blades and other deadly objects.  The button on the right allows Rosy to fire her rifle at the evil creatures who wish to prevent her holy work.

As with most mobile games, this game relies on in-game purchases for revenue.  Fortunately, it appears that jewels/diamonds are only used for free revivals (pun intended) for the nuns.  Unlike many games where jewels are required for leveling up, it would appear that it is unnecessary to spend money in this game to fully enjoy it.  Most upgrades to weaponry, etc, are purchased with coins, which are earned in gameplay.  That’s a huge plus for someone like me.   It’s also nice that these coins are generously distributed.  From time to time, the nun will run into a portal, which will take her through a strange rip in the space-time continuum which for whatever reason has been filled with coins.

Screenshot_2013-12-23-10-37-43There are a few things that do get in the way of a perfectly smooth playing experience.  The nuns do not seem to have a very long life span.  I would have preferred that my character could survive a few attacks before she fell on her face and literally bit the dust.

Another big problem for me is that just as the nun starts her run, a popup screen listing the available power-ups appears and stays there until it is manually closed.  This requires me to move my hands away from the important buttons at the bottom of the screen, which is very scary.

Screenshot_2013-12-23-10-32-46

Go away! I’m trying to run.

Lastly, it is both distracting and difficult to find out what the objectives are for each level.  They appear in small black bars at the bottom of the screen during actual gameplay and are not listed anywhere else in the game.  I can either ignore them completely and hope to accidentally achieve them; or I can stare at the bottom of the screen and wait for them to appear, and potentially allow my nun to run into something deadly.

This is really just a run and shoot game—not that the astute player would gather anything different from its name.  I enjoyed playing it, and it gave me a nice chance to take out my anger from my seasonal retail job (Yell at me because you don’t have a coupon for your purchase, will you? Take that, skeletons!!!!).  The game is available in the Google Play Store and in the iTunes App Store.  All things considered, I give it four out of five death stars.

4 Death Stars

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Editorial | Review: League of Heroes

The “League of Heroes” is a simple RPG available both in the Android Play store and Apple App Store.  I really enjoyed the bright, playful graphics and the smooth game play, but there were some drawbacks to this game.

Welcome to the village of Froggnest

The hero of the game is asked to undertake a quest to rid the small village of Froggnest of the scourge of evil creatures that presumably want to destroy the inhabitants.  These inhabitants seem to consist of a Captain, an armorer, potion mistress, town troll, a trainer, and an elderly grandmother.  Most of these have obvious functions, such as the armorer and potion mistress, who both sell valuable items that are useful for completing quests.  The Captain gives the player missions and individual quests, and the trainer provides certain capabilities for a price—such as increased hardiness or stamina.  The town troll is the social feature of the village, and the grandmother provides small side quests for a reward, such as gathering sticks for her while the hero is on other larger quests.

The Grandmother's Quest

The Grandmother’s Quest

Each time the hero leaves the village, he is given a choice for his quest.  There is exploration, which allows him to continue to defeat ordinary monsters, the daily quest, which is pretty self explanatory, and the boss level.  I like this layout because the player can choose when to face the boss level.  If the hero has gone too long without facing a boss, the game will alert him that he can continue to accumulate coins and jewels, but that his XP will not increase until he has finished the boss level.

Choose your own adventure...

Choose your own adventure…

I like the smoothness of this little game and the ease with which the player can become immersed in the world.  The graphics are bright and pretty.  Quests are simple enough to be played in roughly three or four minutes—which is perfect for the adult player who just wants to take a brief break from work or homework.

There is a nice variety of monsters, and while most of the terrain looks similar, it is not exactly the same.  This helps keep it from being boring.  Also there are lots of little barrels and jugs scattered throughout each level that can be smashed to reveal the contents—coins, usually, but occasionally nothing.  Once a level has been cleared of monsters, the hero is given the option to go straight home to the village, or stick around and search for more treasure.

Where the game falls short is the controls.  The main character is controlled with a touch compass in the bottom left corner of the screen.  Moving the compass determines which way he goes.  The bottom right corner is the action button.  While the player is exploring, this is a sword.  At other times it can be used to interact (or “talk”) with other characters, or perform other actions.

I realize that the game has to work with the soft, onscreen buttons on most tablets and smart phones, but it makes the player work very hard to keep his character headed in the right direction.  I’ve been defeated during several levels because I was swinging my sword away from the monsters that were attacking me, and couldn’t get turned back around in time.

Here there be monsters

Here there be monsters

Overall, this is a bright, cute, fun game to idle away some hours, but it is easy to get frustrated over the difficulty of control due to a lack of physical buttons.  I give the game three out of four Death Stars.

3 Death Stars

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