Category Archives: Kurt Klein

Winter is Coming

Winter is coming.  Fall is upon us and that means a lot of big name games are going to see release next month.  Every year about this time, gamers are in the midst of the fall release schedule.  The big names save their releases for November, so some of the B and C-list titles tend to make good use of the season and plan their releases around them.  Every developer is vying for a piece of the holiday pie in the form of your money.   It should be expected, then, that the games you purchase are whole and complete.  However, digital media have a flexibility that other forms do not.  With the internet at their beck and call, getting a game patch to consumers is very easy to do.  So easy, in fact, that game developers expect consumers to accept the patches as a part of the experience.  This is not a good thing for gamers.

I remember the good old days of gaming.  The days when games came on cartridges, and the internet was just a twinkle in Al Gore’s eye.  Those were the days when arcades had the coolest games, and consoles were in their infancy, but growing fast.  The games produced back then were all self-contained.  The developer had only one cartridge on which to create the game.  They had to work within the memory, storage, and computing capacities of any given system.  The result was a game that had been thoroughly tested, balanced, and de-bugged, because the developer knew that it could not change any part of the game once it was released.  The internet has given the developers leeway to get sloppy and we, the gamers, have allowed them to do so.  People, like electricity, tend towards the path of least resistance. Continue reading

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Guest Blog | With Great Gaming Comes Great Responsibility

Having been a proponent of games and gaming for most of my life, I tend to focus on the more virtuous elements of the sport.  Games have helped push processing technology forward via the popularity of video games on both consoles and PC. They have brought people together in comradery for years with simple rules and competition, à la billiards or poker.  They have been used as teaching aids and regularly include cultural references which introduce players to myths and legends of various peoples and countries around the world.  Some of the most popular subjects are the pantheons of Norse, Greek and Roman gods.  Other favorites include Irish and Scottish folklore, mostly in the form of fairies or druids. Of course, Japanese history and martial arts often appear, represented by Samurai or Ninja.  Games have a lot of potential redeeming value, provided that the player is mature enough to learn in addition to being entertained.  However, it’s up to the player to be responsible, because gaming can be highly entertaining, highly educational, and highly addicting. Continue reading

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Guest Blog | The Thrill of the Hunt

I’ve been on the hunt for a new game recently.  Dark Souls 2 was a bit of a disappointment, though the DLC has alleviated that a little.  Still, choosing a game to play has been a bit of a task since life doesn’t offer as much time as it used to for research like reading and talking to other gamers.  After about a week of trying out several games I own of differing genres, I settled on the idea that I need to get back to my roots.  A good JRPG style game is what fit the bill.  This called for a pilgrimage to the game store—a sacred time for any gamer on the hunt.  These trips are usually very ordinary:  a clean store, friendly staff perhaps preoccupied with a conversation about the latest releases, and a few people perusing the wares.  I headed out to my local game store (let’s call them Potsemag just for anonymity’s sake.)  When I arrived, I was greeted in the usual way, an enthusiastic, “Welcome to Potsemag!” Continue reading

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Guest Blog | In Defense of Games in the Modern Age

I have had the fortune of growing up alongside the gaming industry.  I have seen games advance from board games, to Pong, to Warhammer 40k and The Last of Us.  What I never overlooked was that the games I played were compelling and full of possibility. During this relatively short history, games have been relegated to the domain of children, which is understandable.  However, I champion the idea that games can be a valid tool for expanding a person’s worldview by exposing him to foreign ideas and culture.  Books have long been lauded as the escape and education medium of choice, and rightly so.  The nuance of word choice and the tone and meter of the author combine with the reader’s imagination to create compelling worlds to which he can escape and characters to which he can escape.  However, video games can offer a similar experience, while allowing the player to feel in control of the story, at least to a degree.  More than that, video games can expand players’ understanding of the world, cultures, and even themselves.  Human history is told in stories.  What more is a video game than an interactive story? Continue reading

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