Tag Archives: Editorial

Editorial | Review: League of Heroes

The “League of Heroes” is a simple RPG available both in the Android Play store and Apple App Store.  I really enjoyed the bright, playful graphics and the smooth game play, but there were some drawbacks to this game.

Welcome to the village of Froggnest

The hero of the game is asked to undertake a quest to rid the small village of Froggnest of the scourge of evil creatures that presumably want to destroy the inhabitants.  These inhabitants seem to consist of a Captain, an armorer, potion mistress, town troll, a trainer, and an elderly grandmother.  Most of these have obvious functions, such as the armorer and potion mistress, who both sell valuable items that are useful for completing quests.  The Captain gives the player missions and individual quests, and the trainer provides certain capabilities for a price—such as increased hardiness or stamina.  The town troll is the social feature of the village, and the grandmother provides small side quests for a reward, such as gathering sticks for her while the hero is on other larger quests.

The Grandmother's Quest

The Grandmother’s Quest

Each time the hero leaves the village, he is given a choice for his quest.  There is exploration, which allows him to continue to defeat ordinary monsters, the daily quest, which is pretty self explanatory, and the boss level.  I like this layout because the player can choose when to face the boss level.  If the hero has gone too long without facing a boss, the game will alert him that he can continue to accumulate coins and jewels, but that his XP will not increase until he has finished the boss level.

Choose your own adventure...

Choose your own adventure…

I like the smoothness of this little game and the ease with which the player can become immersed in the world.  The graphics are bright and pretty.  Quests are simple enough to be played in roughly three or four minutes—which is perfect for the adult player who just wants to take a brief break from work or homework.

There is a nice variety of monsters, and while most of the terrain looks similar, it is not exactly the same.  This helps keep it from being boring.  Also there are lots of little barrels and jugs scattered throughout each level that can be smashed to reveal the contents—coins, usually, but occasionally nothing.  Once a level has been cleared of monsters, the hero is given the option to go straight home to the village, or stick around and search for more treasure.

Where the game falls short is the controls.  The main character is controlled with a touch compass in the bottom left corner of the screen.  Moving the compass determines which way he goes.  The bottom right corner is the action button.  While the player is exploring, this is a sword.  At other times it can be used to interact (or “talk”) with other characters, or perform other actions.

I realize that the game has to work with the soft, onscreen buttons on most tablets and smart phones, but it makes the player work very hard to keep his character headed in the right direction.  I’ve been defeated during several levels because I was swinging my sword away from the monsters that were attacking me, and couldn’t get turned back around in time.

Here there be monsters

Here there be monsters

Overall, this is a bright, cute, fun game to idle away some hours, but it is easy to get frustrated over the difficulty of control due to a lack of physical buttons.  I give the game three out of four Death Stars.

3 Death Stars

Leave a comment

Filed under Editorial, Game Reviews, Gaming, Tracy Gronewold

Editorial | Editing 101: “How to… edit without losing the writer’s voice”

In honor of the six month anniversary (birthday?) of Therefore I Geek, I would like to present some “how to” tips for editors.  I especially want to stress correcting grammar and syntax without losing the original writer’s voice.

The first time I was presented with a request for editing (it was a friend’s high school paper), I ripped into it.  With a red pen I circled phrases that I felt belonged in a different spot and drew arrows to where I thought they should go.  I struck through whole paragraphs and drew question marks over the original writing.  Ordinary punctuation and spelling errors were the fewest of my corrections.  My friend rewrote his entire paper in my image, and I thought it was good.  It was good.  He got an A.  However, the paper wasn’t actually his by that point:  it was mine.

I’ve learned, through trial and error, that there is a way to edit that doesn’t involve inserting my voice into a piece by someone else.  After all, if I had wanted to write it, I would have.  There have been moments when a writer and I have pounded our fists on the table and glared at each other in a disagreement over the best turn of phrase.  This is somewhat ridiculous, and can be easily avoided.

So how does one edit a piece to be the best it can be, without losing the author’s style?  It is always a good idea to keep in mind the overall tone of the piece of writing.  A research paper will have a very different quality from a blog post.  Blog posts are informal, and a writer can get away with a lot of casual and dialectic grammar that would otherwise meet with disapproval.

The editing process starts with a basic edit for simple grammar changes.  Then, a thorough read-through will make the areas which need work clear.  Sometimes, sentences sound too similar, and need to be re-worded.  Rather than changing the sound of the sentence, it is better to simply rearrange the author’s words to give the sentence a different cadence.  For instance, if there have been several sentences in a row that begin with a counter-factual clause and end with a factual one, switch the two.

Example:  It is easy to believe that an editor should insert their own style into a sentence, but it is preferable to leave the author’s choice of words intact.

Corrected:  It is preferable to leave the author’s choice of words intact, even though editors may find it easier to insert their own style into the sentence.

This does not mean that it is wrong to cut out redundant sentences, or to consolidate multiple weak sentences into one strong, cohesive sentence.  It is merely important that the author not get lost in the editing.

Next, it is a good idea to check for weak wording.  Many writers are trying get the thoughts in their heads down on paper as quickly as possible.  If they cannot think of the correct noun or verb, it is easier to just use banal phrases as place holders, so they can move on to the next thought before it is lost.  A good editor will point these out to the author for replacement.  Over the course of their relationship, the editor may know the correct word, and simply replace it in the sentence and move on.  If the entire phrase or sentence is trite, however, it may be in the best interests of having a singly voiced piece to just mark the phrase as awkward, or needing to be re-written.  The author can then make the choice of wording.

Sometimes the best advice that an editor can give to the writer is to erase what he’s written and start again.  If the editor is confused, the audience will also be confused.  I’ve often found, under these circumstances, that I can work with the writer to improve whole pages.  When we work together, it is more likely that the writer’s work will sound like it belongs to him, and not to me.

A good working relationship between a writer and an editor means that the writer’s voice is not lost during the editing process.  As the great poet Anonymous once said, “There is no such thing as good writing, only good re-writing.”

4 Comments

Filed under Editing 101, Editorial, Tracy Gronewold

Editorial | Review: Angry Birds Star Wars II

This past week I have discovered the new Angry Birds Star Wars II game, which is based on the prequel Star Wars movies.  There are a lot of cool, new features on this game that I have not seen on previous Angry Birds games.  Here is a quick review to get you started.

Screenshot_2013-10-17-16-23-34

Mapping sequences are prettier AND collecting a map in certain levels gives the player bonus levels.

First of all, this game is visually far more appealing than any previous Angry Birds game (and I have played them all—I’m mildly obsessed).  This is saying quite a bit, because I found the Angry Birds Rio game to be bright and fun.  The mapping sequences in between levels are now actually shown through animation each time the player completes a level, which makes it easier to feel a sense of accomplishment.  In previous versions of the game, a player could work through an entire map of fifteen levels without realizing how far they had gotten.

The individual levels also feature stunning graphics.  The original Star Wars Angry Birds game took place primarily in space and was dark, and sometimes boring.  The levels released so far in this edition all take place on planets, and the scenery really is beautiful.

Angry Birds kept one of the innovations from the first Star Wars game, which I feel had been a big improvement:  visible paths for birds before they are actually fired.  Since firing birds from a slingshot in space can be tricky business—especially considering magnetic and gravitational fields—this is very helpful.

As the player earns points, they can purchase "replacement" birds to help with difficult levels.

As the player earns points, they can purchase “replacement” birds to help with difficult levels.

The talents of some of the various birds available have been reinvented, which is a lot of fun.  For instance, at a quick tap of the screen, the Jar-Jar Binks character shoots out a long sticky tongue to grab hold of either a fixed object in order to swing out and hit something, or a moveable object to drag it with the force of the bird’s inertia through the air.  I have to admit that it has taken me several tries to perfect using this character.

Also, the Yoda character now spins like a… well, like a tiny green Jedi.  At a tap, he will spin violently, and bounce off objects to quickly take out whole sections of evil, Sith-pigs.

Care to join the Pork Side, young Jedi?

Care to join the Pork Side, young Jedi?

Perhaps my favorite innovation, however, is the fact that a player can now choose whether to play as a Jedi bird, or as a Pork Side pig.  After playing through two or three levels as a Jedi, the game will prompt the player to decide if they would like to continue using the Force for good, or whether they would like to go to the Dark Side.  Fortunately, unlike Anakin’s choice, the player’s decision need not be permanent, as the player can choose either side of the Force at any time from the main menu.

Alternate levels to play, once the maps have been exhausted.

Alternate levels to play, once the maps have been exhausted.

Once the two maps that are currently available have been completed from both the Jedi and Pork Side perspectives, players can also go to another screen and choose individual levels with only one type of bird.  This is a really nice way for the Angry Birds team to ensure that players have plenty to work on while they wait for the next few maps to be released.

The game has me completely addicted at this point.  I definitely recommend it to any fan of Angry Birds OR Star Wars.  It’s a great time filler for just about anywhere—just avoid being obvious about playing it in Economics class… not that I know from personal experience!Screenshot_2013-10-17-16-29-35

Leave a comment

Filed under Editorial, Game Reviews, Gaming, Tracy Gronewold

Editorial | My First Geek Convention

I’m smack in the middle of midterm week, which means super late nights and super early mornings.  Fortunately, this eighth level of hell (which Dante knew not of) will be interrupted by my very first geek convention!

I’ve been dreaming of my first convention since I was in middle school.  My ultimate dream adventure was (and still is) RingCon in Germany.  However, I was willing to settle for any gathering of geeks.  (RingCon is next week, by the way.  I am sooo jealous of any of our readers who is going!)

I’ve also been extremely interested in cosplay—of course, when I first looked at it, it was just called “dressing up.”

Now, for the first time, my dream is about to come true.  I’m actually headed to New York Comic Con!!  I’ve done my research, bought my day passes for Saturday and Sunday, and listened to many, many of Andrew’s crazy stories (he hasn’t even shared the half of them with y’all so far).

So as I head into this weekend, on the few moments that I’m able to look up from my computer screen, I’m excited about quite a few things:

I’m actually really pumped for the trip up to comic con.  For the past few years, I’ve driven to every place I’ve visited (often between 12-19 hours each way) and it is always exhausting.  By the time I get to the fun part, I’m too tired to enjoy it.  Instead, this time I am taking the train, so I will have time to relax and enjoy myself.

And somehow, this episode of Big Bang Theory is all I can think about…

I’m really stoked to hopefully meet (a few) of the entertainment guests.  Felicia Day, Kevin Smith, Patrick Stewart (<3 him so much!!), Seth Green, Judy Greer (please, please, please, let this one happen…  I will be so excited), Kevin Grevioux (We’re both Minnesota Vikings fans—and I love that we have multiple things in common.  Geeks should be well rounded, in my opinion), and Hulk Hogan!!  [Ok, I was JUST kidding about the last one.]  I was really looking forward to seeing James Cosmo, from Game of Thrones as well, as I do love Commander Mormont, but he unfortunately cancelled his appearance.

The comic guests who will be present are fantastic!!  David Finch, Max Brooks and OF COURSE Stan Lee will all be signing autographs.  Of course, I will be lucky to get to see one of these guys up close and personal, but a girl can dream!  Andrew has told me that Max Brooks is an especially cool dude, so it would be nice to get a chance to talk to him.  I also wouldn’t be upset if I got to meet David Lloyd, from V for Vendetta.

I’m a big fan of Gillykins’ cosplay. I know she’ll be at Con, and I would love to meet her.

I will be skipping the Ya-ya Han “celebrity cosplayer” autograph session. Honestly, if I didn’t already love cosplaying so very much before I first saw Heroes of Cosplay, the show would have really turned me off!  Geeks are often mocked and looked down on by outsiders because of what they look like or what they love—there is no need to do the same to each other /endrant.

Avatar Press has a panel on Saturday at 12:30 p.m. to talk about the news and big new projects.  Panelists are Caanan White, Kieron Gillen, Simon Spurrier, William Christensen, and Max Brooks.  This one is definitely on my hot list!

On Sunday I’m really looking forward to getting some discount geek gear as well.  Thank goodness I have a “Convention Guide” of my very own to show me where the best stuff is!

So yeah, I’m giddy and excited and almost dizzy with excitement for Comic Con in just a few days.  I know there is no way that I will be able to see all the things I want to see, but it’s awesome to at least try to plan for them!  Are you going to Comic Con?  If not, is there a panel or person you would like to see if you did?  Let us know in the comments!

Leave a comment

Filed under Comics, Editorial, Events, Geek Life, Tracy Gronewold