Category Archives: Andrew Hales

The Road Less Traveled

One of the things I love most about science fiction and fantasy is the franchises. Sure there are great standalone stories but some of the greatest stories are part of large franchises. Between films, television episodes, books, comics and more, there is often more material than fans can take in.  Star Trek is a prime example of this. There are so many things that fans can get into. If people want to cosplay they have five TV series and twelve motion pictures full of characters to choose from, with hundreds if not thousands of possible costume ideas. It’s a geek’s dream come true.

But if these major franchises are a geek’s dream come true, then why are there those geeks who latch on to franchises that don’t have this overwhelming back catalog of material from which to pull.  Are they mentally ill? Do they not know that there are much greater treasure troves out there from which to fulfill their geek fantasies? In my humble (or perhaps not so humble) opinion I actually think there is something very commendable about these folks and their attachment to these “lesser” franchises. They are willing to go out there and show off what they love even when there isn’t quite as much of it.

Let's be honest, how many cosplayer's costumes require a car?

Let’s be honest, how many cosplayer’s costumes require a car?

I think my favorite example of this is the fan base for Ghostbusters. With only two movies and a handful of comics, there isn’t a whole lot to work with, yet Ghostbuster fans are some of the most dedicated fans I’ve met. Not only do they carry around homemade proton packs, which require considerable amounts of time and effort to put together properly, but any self-respecting Ghostbusters group must have their own Ecto-1. That’s right, these people have to have their own custom car. That is way more of an investment than a set of stormtrooper armor or a red shirt costume. And not only do they have these cars, but they insist that everything be absolutely perfect on both the costumes and the car. I’ve even heard a story of one Ghostbusters fan that stayed overnight at his job at a print shop so he could print out a full sized Vigo painting. He barely got any sleep because he was constantly checking it to ensure that Vigo printed correctly. Now that is some serious devotion.

An entire night, just for this.

An entire night, just for this.

Not only is it commendable that these fans show such devotion to things they love, but in many ways it’s also quite difficult. If I really feel like it, I can cover the entirety of the Firefly universe in under a day. This includes the show, movie and comics.  To be honest, there are only so many conversations that can be had about the same fourteen episodes—and far too many of them revolve around the show being cancelled too early or about bringing it back. But this doesn’t stop us from having the conversations. This repetition is not just restricted to conversations. Take The Fifth Element for example. I’ve gone to numerous conventions and seen people dressed up as all the various characters from the film, in varying degrees of success. The real difficulty is doing it the best you can and adding your own little touches to the costumes. What can you do to make yourself stand out from the throngs of other bottle red heads in thermal bandages? Maybe you adopt the character’s persona. Maybe you make sure that your costume is as accurate as possible.

It took longer to crop this picture than to find all these cosplayers on Google.

It took longer to crop this picture than to find all these cosplayers on Google.

So what is a fan to do? I would have to say that a fan must be true to themselves. There is no need to jump on the Star Trek or Star Wars bandwagons just because there is more material to work with. Some of the most impressive costumes I have seen and most interesting conversations I have had revolve around the smaller arenas of fandom. The most important thing is to be true to yourself and just have fun.  After all, if you’re not enjoying your leisure activities, then they just aren’t worth it.

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Review: Thor: The Dark World

thor the dark world poster

Thor has returned and better than before.  Thor: The Dark World aptly takes the original concept and improves upon it with a nice mix of increased action, further character development, and great touches of humor.

Thor: The Dark World begins with Thor (Chris Hemsworth) and the Warriors Three in the middle of a battle. Since the destruction of the Bifrost, the Nine Realms have been at constant war and it falls to the Asgardian heroes to restore peace. While Thor strives to bring peace to other realms, Loki (Tom Hiddleston) has been brought back to Asgard in chains and sent to the dungeon to rot—though he is still visited by his mother, Frigga (Rene Russo).  Back on Earth, Jane Foster (Natalie Portman) and Darcy (Kat Dennings) are investigating strange phenomena that is very similar to what they witnessed when Thor first appeared. All is well until Jane stumbles across dimensional lines and discovers an ancient weapon, taken from the Dark Elves after they were defeated by Thor’s grandfather thousands of years ago. The phenomenon that Jane is studying turns out to be a convergence of the Nine Realms, which the surviving leader of the Dark Elves, Malekith (Christopher Eccleston), plans to use to return the world to darkness. Really, it’s just another day in the Marvel Universe.

As jail cells go, Loki's isn't so bad.

As jail cells go, Loki’s isn’t so bad.

Between Thor and Thor: The Dark World there was a change in directors. While Kenneth Branagh was a capable director, I’m not sure that an action movie based on a comic book was really best suited to his Shakespearean training. The Dark World was directed by Alan Taylor, who can count six episodes of Game of Thrones as part of his considerable directing portfolio.  Taylor brings a different feel to the film with stronger action sequences and a greater sense of adventure. It certainly helps that The Dark World has an extra twenty million dollars in its budget—thanks, no doubt, to the success of The Avengers. That extra money shows in the addition of several locations, most of them in the various realms, as well as a much expanded Asgard.

Chris Hemsworth with director Alan Taylor.

Chris Hemsworth with director Alan Taylor.

Each of these locations has its own fight sequence, and some have more than one.  For my money, the best fight scenes are the opening flashback battle with the Dark Elves, and Malekith’s assault on Odin’s palace. Both were fantastically imagined, especially the Dark Elves. With a few exceptions, most of the Dark Elves wore masks that completely obscured their faces and made them appear to be mindless drones. Unfortunately, the fight between Thor and the Kursed didn’t really work for me. I had been looking forward to it for a significant part of the movie and, with the exception of the very end, it came off as lack luster.

With all the increased action, one might think that there would be less time for character development, but this is simply not the case. One of the things this film does well is to make use of existing characterization. Both Thor and Loki were in The Avengers, so The Dark World doesn’t try to cover the same ground.  Instead, it takes what is already there and expands upon it. Loki is a particularly interesting character this time around. For obvious reasons Loki despises Odin, but he still maintains an odd affection for Frigga, his adopted mother.  Even though he attempts to hide his feelings, he is often driven to act on these feelings. Loki will always be a difficult character to get a good handle on, purely based on his nature as the god of mischief.  His motivations are constantly hidden and shifting. This time around—more than either of his two previous appearances on the big screen—we really get to see this changeable and mysterious nature in action.

After the events of Thor and The Avengers, Thor demonstrates that he has also changed, showing that he has maintained his new found maturity. So often movies like this become repeats of the same plot:  prideful character is humiliated so they can learn the error of their ways and then rise up to beat the bad guy.  Audiences love stories like this, but when the same character keeps doing the same thing in every movie, it gets old.

I also really enjoyed seeing more of one of my favorite characters, Darcy. While a fairly minor character in the first Thor movie, Darcy got more screen time this time around, adding to the film’s humorous elements.

A great trio that help provide comic relief.

A great trio that help provide comic relief.

The Dark World builds tonally off of The Avengers and is full of humor that helps keep the movie from being too dark. There is no one scene that is designed purely for humor, but there are little one and two line jokes and sight gags throughout the whole film that manage to prevent a fairly dark film from getting lost and becoming a real downer. While certainly not as clever as a Joss Whedon script, there are plenty of well developed sequences that lead to amusing payoffs. One setup in particular involved throwing trash and other random objects, especially shoes, through a dimensional rift and watching them reappear from another rift. Sometimes these objects don’t reappear, but of course they are discovered later in the movie.

My only serious complaint about the movie is with the last scene. While the acting was good and the scene itself wrapped up the movie nicely, it looked like utter crap. It looks as though the scene was shot during reshoots, against a green screen instead of a full throne room set, and was they rushed through post-production in order to meet the release date. No other part of the movie has this issue and in fact, I was very impressed with the visuals up until this point. With the constant change in location there is great potential for some of the lesser used places to not look as good, and this was just not the case.

Overall, I’m very pleased with the way Thor: The Dark World turned out. It was both a self-contained story and also helped to advance the overall Marvel Universe storyline. Without giving too much away, I was also very excited about the Easter Egg at the end of the credits. It’s a great setup for next summer’s big Marvel blockbuster. I give Thor: The Dark World four Death Stars.

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What I Have Learned About Inkers

I’ve been reading comics pretty heavily for the last seven years and only recently have I started to truly appreciate the subtle art form that is inking. Now you may be asking yourself, what is inking? Aside from the answer given to us by Chasing Amy, inking is the intermediate process that takes a comic page from pencils to full colored pages. Back in the old days this actually involved an artist, usually a different artist than the one who drew the pages in pencil, going over the original pencil images in ink, providing additional definition and shading to the image. After being inked the image would then be colored—sometimes by the inker, sometimes by a third artist.  These days, artists usually do ink digitally.

What had never really occurred to me was how important inkers actually are to the visual appeal of comics.  My New Year’s Resolution this past year was to read more X-Men comics and I figured there was no better place to start than the beginning:  X-Men #1 by Stan Lee and Jack Kirby.  In the world of comics it is well known that Jack Kirby is a big deal, to say the least, but in early X-Men issues I was very unimpressed with his art.  At some point around issue six however, something changed. The art was considerably better than in the previous issue. It took me longer than I care to admit to realize that the difference was a new inker on the book.

After this realization I sat down and started doing a comparison between the different inking styles. Flipping back and forth between different pages, I found that the difference was like night and day. The first several issues had very heavy lines with excessive amounts of black throughout the page. Details were barely visible and the overall aesthetic was rather unimpressive. The subsequent issues were amazing. The lines were light and clean with wonderful little details hidden all over the page. Not only did this change my opinion of Jack Kirby (which is probably more important) but it also made me realize how much the inker had to contribute to the final comic product.  Jack Kirby is recognized as one of the finest comic artists that has ever lived and if a bad inker can seriously detract from Kirby’s work, then one cannot underestimate the importance of an inker.

Beautiful Kirby art from X-Men #10.

Beautiful Kirby art from X-Men #10.

This is evident even in modern comics. Snyder and Capullo’s run on Batman has been the shining star of DC’s New 52 and it is in no small part due to Greg Capullo’s art. Even with this stand out art, with each change of inker (and there have been several) the art changes slightly, but noticeably. None of the inkers have done a bad job, and there is something to be said for every artist giving the work their own personal touch, but it would also be nice to maintain a certain level of consistency throughout a run, and especially through individual story lines.

Greg Capullo Batman #6

Greg Capullo Batman #6

I am far from completing my exploration of inkers. I have only just scratched the surface and I intend to continue learning until I have a much greater understanding of inkers, how they do what they do, and its importance to the comic industry.

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Review: Ender’s Game

***** SPOILER ALERT *****

This review will be discussing plot points which may be considered spoilers. Consider yourselves warned.

***** DISCLAIMER *****

This is a review of the movie Ender’s Game and of the movie only. There will not be any discussion of the author or his personal politics. If you wish to discuss such things there are plenty of places for you to do so, however we request that you refrain from doing so here.

Enders-Game-Final-HR

Aliens attack Earth, kick our ass, and Earth barely survives. This basic setup is nothing new and yet it sets the scene for the beginning of Ender’s Game. What makes Ender’s Game special however is where the film takes this setup. Instead of running over the well trodden paths, this film chooses to take the road less travelled and does so quite well.

Ender’s Game is about Ender Wiggin (Asa Butterfield), a brilliant young boy who is part of a military selection program for training to be a military commander. When the monitoring device implanted in Ender’s neck is removed he thinks he has been passed over for entrance into the military school. Ender has very little time to be concerned about this, as he is attacked by older boys shortly thereafter and Ender beats one of them severely. That night at home, Ender and his family are approached by Col. Graff (Harrison Ford) who informs them that the monitor removal was the final test, and not only has Ender not washed out, but he has been selected to move on. Thus begins an incredible adventure that takes viewers from Earth all the way out into deep space.

Asa Butterfield and Harrison Ford

Asa Butterfield and Harrison Ford

It’s been about ten years since I’ve read Ender’s Game, but this film seems pretty true to the book that I remember. Obviously the filmmakers can’t be expected to put the entire book into the movie and cuts had to be made, but I feel that they chose those cuts well. In fact, the cuts felt more like time compression. The most obvious instance of this is Battle School. This particular portion of Ender’s training takes up the majority of the book and while it is a major focus of the movie, the section has been clearly shortened. There are only a handful of training battles shown in the movie and—while they are even more fantastic looking than what I had imagined— far fewer battles than I remember from the book. The only real downside to this is that it doesn’t show the same progression of difficulty that is readily apparent in the book.  Any time where there is a repetitive action, like the battles, the time compression comes into play.

The other major cuts revolve around the Mind Game. The game still plays a significant part in the movie, but in the book Ender runs through the game over and over again until he solves a problem, at which point he runs into a new problem and starts the cycle over. By cutting out much of this, movie makers are able to maintain the importance of this plot device without spending too much time on it.

This plays into one of the movie’s strengths:  that of pacing. This is a movie that keeps on moving. At no point did I feel bogged down in obscure details of the story. The plot pushed forward at a brisk pace throughout the movie, developing characters and giving them challenges of ever increasing magnitude. The climax of the movie presents a stunning scenario that would be impossible for anybody but Ender to overcome.

I loved the way this movie looked. The zero g battle room is awesome. I love that because there is no gravity in the battle room the director doesn’t feel obligated to stick with conventional camera angles. It was very refreshing to see these unconventional angles interspersed with the more common shooting style.

The Battle Room.

The Battle Room.

The other scenes I loved were those in the combat simulations at Command School. All the kids sit in an auditorium with Ender and his senior commanders on an elevated platform and all around them are wonderful looking projections of the ensuing battle simulation. Scenes like this made the movie visually appealing as well as engaging from a plot standpoint.

Command School

Command School

Historically, one of the toughest aspects of a film like this is the casting. It’s easy enough to find one or two good kids, but finding almost an entire child cast of this caliber is remarkable. Asa Butterfield does an amazing job as Ender. He provides the right mix of brilliance, empathy, and emotional detachment without being wooden—no easy feat!  It would have been very easy for Ender to come off as merely a bad impersonation of Data from Star Trek: The Next Generation.  Butterfield makes the viewer feel for Ender, by showing emotion when it’s required but not so much that he breaks character.

The supporting cast is also wonderful.  Ender’s sister Valentine, played by Abigail Breslin, provides a welcome bit of warmth.  Where Ender is mostly rational and only slightly warm, Valentine is empathy personified–the trait for which she was dropped from the military selection program. Among the best supporting actors in the film is Moises Arias who plays Bonzo Madrid, one of Ender’s company commanders. Bonzo is a complete control freak and mild sociopath and Arias plays this without being over the top and becoming silly. Even though Bonzo is honestly a little jerk, moviegoers still feel for him because he is just a kid, struggling to achieve his potential and impress those in power over him.

Ender’s Game demonstrates the disturbing nature of child soldiers in dystopian science fiction stories. Although it’s used less frequently than other plot devices, it’s one of the most unsettling, in part because onlookers see those who should be innocent acting with cunning and violent intent. In modern society, the international system has taken great pains to ensure that children like this are not forced to fight, and yet moviegoers find themselves rooting for a child soldier, in the form of Ender.  In the end Ender becomes the supreme commander he was born to be, and the audience is left asking what was the cost to Ender and to themselves as a society. I give Ender’s Game 4.5 Death Stars.

4.5 Death Stars

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