Category Archives: Comic Reviews

Editorial | Review: Saga

With the upcoming release of the thirteenth installment of Brian Vaughan’s Saga, now seems as good a time as any to briefly review the previous twelve issues.

As someone relatively new to comics in general, I was pleased to start Saga right at the beginning, before realities split and the universe has been reimagined with a new history four or five times (I’m looking at you, DC Comics).  Fiona Staples’ artwork in the book is simple, but not overly so.  Action is clear and it is easy to understand what is happening.

Their facial expressions capture the essence of these characters, but the controversial pose is unnecessary.

The story is narrated by the infant who is being born in the first frames of the book, as a memoir.  This makes the entire issue (and subsequent ones) feel like a prologue to the main storyline, but no main storyline ever actually appears.  Instead, the narrative follows the exploits (sexploits?) of Alana and Marko, two creatures who are defying a centuries long feud between their species to fall in love.  Alana gives birth to their daughter, Hazel, the story narrator and then the pair begins a mad dash to get somewhere that they and their daughter would be safe.

Alana is a winged creature from the planet Landfall.  She seems to be undereducated and has a brash attitude that has helped her survive a hard life, but makes me concerned for the survival of her marriage.  Her husband Marko’s character seems likeable and a little bit ordinary.  His people are from one of Landfall’s moons, called Wreath, and sport mountain goat horns growing from their heads.  He is disillusioned with violence and warfare but is torn between a pacifist life and protecting his new family.

The characters are all fairly believable, considering that the main couple has either wings or horns, and that the supporting cast includes an enormous half woman/half spider, and a race of humanoids with old fashioned tube television sets for heads.  The writing style is clear and concise.  The problem that I have is that there is no discernible plot line.  The adventures are told in a rambling fashion and feel as though they are leading up to some main plot, which never materializes.

The top half of a ghost wants to permanently bond with my infant’s soul? Sure! What could go wrong?

I appreciate the effort Vaughan makes to flavor Saga with unusual elements; and some of the strangeness of the characters and locations really appealed to my sense of whimsy.  I liked the idea of a spaceship forest, where the fruit of the trees is not edible, but rather rocket fueled.  Another interesting character was the Lying Cat, a large jungle cat who hisses, “Lie!” at anyone who attempts to twist the truth in its presence.

While the artwork is crisp and easy to follow, I did find that the art was occasionally unnecessarily graphic (read: lots of gratuitous sex).  Considering that the writing was not lazy and that the stories progressed well on their own, it seemed ridiculous that the book would work so hard to shock its audience.  The cover art especially seemed chosen to be deliberately controversial.

All in all, I enjoyed Saga, and I look forward to the next six issue story arc, but I do not see that it merits the critical acclaim it has received.  From me, it gets four out of five Death Stars.

4 Death Stars

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Filed under Comic Reviews, Comics, Editorial, Tracy Gronewold

Review: Queen and Country Definative Edition: Vol. 1

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Americans have a bizarre fascination with almost all things British. Maybe this comes from our history as formerly rebellious subjects of the Royal Majesty, or maybe it’s just because we think British people talk funny. Very near the top of British things we love is anything having to do with British spies. Americans have made twenty three James Bond films for crying out loud. If that’s not an obsession, I don’t know what is. In the realm of comics, the 007 role is filled by Queen and Country by Greg Rucka. While Bond shows the life of spies as glamorous (is there really a glamorous side of a spy’s life?), Queen and Country is closer to reality and is full of fantastic and intriguing details that make for a wonderful page turner.

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Sorry Sean, it’s just too good to be true.

Queen and Country is unlike most comics in several ways. Written in short arcs, each story is a stand-alone tale involving a particular mission undertaken by the MI-6 operatives Tom Wallace, Tara Chase, and Edward Kittering (called Minders 1-3 respectively) under the leadership of Director of Operations (D. Ops), Paul Crocker. Although Chase is the primary protagonist (even though she is Minder 2), the other Minders and D. Ops all get plenty of time in the spotlight and seem to hardly be secondary characters. Writer Greg Rucka very skillfully shows the difficulties these characters are forced to go through, both physically and mentally as they try to protect Great Britain from all of its foreign enemies while trying to maintain their humanity. The reality of the intelligence community is that it often stresses people beyond the limits of what most people can endure and then ask them to sacrifice the very things that make them able to cope with this stress. Rucka’s adroit use of these types of details make it easy to believe that he is telling true stories relayed into comic book form. Queen and Country provides an extraordinary look into the world of international espionage while still holding on to the human element in the lives of the Minders.

Queen and Country Definitive Edition: Vol. 1 consists of 3 stories, “Operation: Broken Ground,” “Operation: Morningstar,” and “Operation: Crystal Ball.”

“Operation: Broken Ground” deals with the assassination of a Russian arms dealer by Chase and the fallout afterwards. After a successful post-assassination escape, Chase must deal with Russian hit squads coming after her as well as the guilt she has from killing another human being (even if he did deserve it). I found starting off the series with a character study like this to be a rather daring choice. What makes it even better is that it is very well done. I found myself asking how I would respond if I were in the same situation.

Of the three stories in Volume 1, I was most amazed by “Operation: Morningstar,” which tells about how Minders 1 and 3 are trying to retrieve intelligence that had been obtained by a recently murdered journalist in Afghanistan. To an audience today this doesn’t seem to be all that out of the ordinary as Afghanistan has been a part of lives for the last twelve years. What makes this storyline so incredible is that was written and published pre-9/11. It is a spy story taking place in Taliban-controlled Afghanistan, and shows the terrible conditions and treatment by terrorists of the people living under their heel—and it was all written before September 11, 2001. The foresight revealed in this story is both stunning and rather unnerving. The story itself is well written and has a great sense of suspense and intrigue.

The final story, “Operation: Crystal Ball,” involves a defector trying to give details of a terror plot and the race to prevent the attack. The first issue of this story also shows us how the characters deal with the events of 9/11 and its impact on their field in particular.

The art for each of the individual arcs is pretty good. While frequently on the cartoonish side, the black and white illustrations rarely seem out of place and are typically very easy to follow even during action sequences with very little dialogue. The Definitive Edition also includes some great one page splashes from Tim Sale between issues. Something that is rather helpful to new readers is the character roster that is included before the start of each story arc. Since the art changes with every new story—and sometimes in the middle of a story—this roster is useful in helping readers identify characters.

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Tim Sale’s amazing depiction of Tara Chase.

These changes are my only real complaint. I would have liked to see a bit more consistency from arc to arc. This might be a result of reading all the stories in a combined format the way I did, but the wildly different styles, though all well done, made this feel much less cohesive. Using artists with similar styles would have provided a more unified feel to the whole collection.

After finishing Queen and Country Definitive Edition Vol. 1 all I wanted was more. I want more of these characters, more adventures and more political intrigue. I’ve already picked up the next volume and it is on the top of my reading stack. I would recommend this to anyone who is looking for a comic outside of the normal superhero genres or anyone who loves spies and political intrigue.

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Filed under Andrew Hales, Comic Reviews, Comics

Being Wrong Never Felt So Good

Now, I don’t know about you, but I love being right.  I love being the person who has the correct answer; the one who picks winners.  (I still can’t figure out sports though, I’ve gotten every World Cup Final wrong.)  Even when it comes to comics I love to be the person who knows what plotline will work, which author will do a great job on what books, and even which books will succeed.  Having said that, I have never before been so happy to be completely and utterly wrong.

Back in 2007, as a comic book rookie, I was wandering through poorly lit aisles full of sweating, questionable smelling geeks at a Big Apple Con when I came across a booth manned by a creator proudly selling his new book.  I stopped for a minute to look at what he had to offer.  The writer was so excited that energy radiated from him as he talked about his creation.  He told me with great enthusiasm that his first couple issues had almost sold out and he was getting ready for another printing.  The book looked all right, but I wasn’t particularly impressed and didn’t think it would go very far.  As I walked away I filed the name of the book in the back of my mind along with other useless knowledge that’s stored away, waiting for the right moment to whip it out and show off my vast knowledge.  That creator was Brian Clevinger and the book was Atomic Robo.

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Flash forward several years to a moment in one of my local comic book shops as I happened across several issues of Atomic Robo.  Like a good little brainiac, I recalled the info I had stored away for just such an occasion, and investigated to find out what was going on with this book I had written off so readily.  As it turned out, not only had the book survived, it had excelled, earning a highly coveted Eisner nomination in 2008. While not a mainstream book, Atomic Robo had managed to carve out a considerable fan following.

I wasn’t quite ready to admit I was wrong, so I waited a few more months, but curiosity finally got the better of me, and I decided to check it out.  Now I wish I had read this sooner.  Atomic Robo feels like a cross between the humor, adventure, and energy of Indiana Jones and the simple art style of Hellboy.

The first volume, Atomic Robo and the Fighting Scientists of Tesladyne is one of the funniest books I’ve read in a very long time.  Throughout the book there is a wonderful sense of adventure.  The stories in this first volume loosely follow the same plot line, following Robo, a sentient robot built by Nicola Tesla, and several adventurer scientists from Tesladyne Industries as they combat giant ants, mobile pyramids with robot mummies, and other things far too weird for the US government to handle.  These stories provide a nice introduction to the world and main character.  Along the way, the story arc occasionally takes humorous side roads into adventures with mobile pyramids and ancient death rays.  My favorite story is the stand alone tale of how Robo receives a letter from the grandchild of one of his former WWII buddies who had died.  It is a touching story about how an immortal robot deals with outliving his friends.  What could otherwise be a tricky subject is told with grace and skill.  Then the story just moves on, as it should.  The book covers the first 6 issues of Atomic Robo and issues 1, 5 and 6 introduce a potential reoccurring villain in the amusingly stereotypical Nazi super-scientist Helsingard while issues 3 and 4 follow Robo to Egypt and a fabulous flashback to Robo’s “manned” mission to Mars.

Each story is complimented superbly by the art, which is wonderfully simple and uses a vivid color pallet, reminiscent of Mignola’s Hellboy issues.  Often, simple art styles run the risk of a lack of expression or emotion, but that is not the case with Scott Wegener’s art.  Despite lacking most human facial features, Robo is able to convey a full range of emotions, which is a serious credit to Wegener.

My only complaint with Atomic Robo and the Fighting Scientists of Tesladyne is that some of the action sequences were a little vague, sometimes making the progression from one panel to the next unclear.  This is such a minor issue that it does not take away from the overall enjoyment of the book.

So far Atomic Robo has completely surprised me in the best way possible, and I have to give it four and a half out of five stars.  The first volume was funny and adventurous, and with 6 more volumes published so far, I cannot wait to jump back into this world and see what is in store for Robo and the gang at Tesladyne.

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Filed under Andrew Hales, Comic Reviews, Comics